libpicofe/linux/fbdev.h
notaz 33787db41d fbdev: wait vsync after mode change, not before
As it was before we were getting a full frame scanout of the old mode,
while the emu (or whatever) was already writing a frame in new mode.

first_write_to_front is a hack for psx.
2022-03-14 01:21:53 +02:00

14 lines
746 B
C

struct vout_fbdev;
struct vout_fbdev *vout_fbdev_init(const char *fbdev_name, int *w, int *h, int bpp, int buffer_count);
void *vout_fbdev_flip(struct vout_fbdev *fbdev);
void vout_fbdev_wait_vsync(struct vout_fbdev *fbdev);
void *vout_fbdev_resize(struct vout_fbdev *fbdev, int w, int h, int bpp,
int left_border, int right_border, int top_border, int bottom_border,
int buffer_cnt, int first_write_to_front);
void vout_fbdev_clear(struct vout_fbdev *fbdev);
void vout_fbdev_clear_lines(struct vout_fbdev *fbdev, int y, int count);
int vout_fbdev_get_fd(struct vout_fbdev *fbdev);
int vout_fbdev_save(struct vout_fbdev *fbdev);
int vout_fbdev_restore(struct vout_fbdev *fbdev);
void vout_fbdev_finish(struct vout_fbdev *fbdev);