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synced 2025-09-04 14:37:46 -04:00

As it was before we were getting a full frame scanout of the old mode, while the emu (or whatever) was already writing a frame in new mode. first_write_to_front is a hack for psx.
14 lines
746 B
C
14 lines
746 B
C
struct vout_fbdev;
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struct vout_fbdev *vout_fbdev_init(const char *fbdev_name, int *w, int *h, int bpp, int buffer_count);
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void *vout_fbdev_flip(struct vout_fbdev *fbdev);
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void vout_fbdev_wait_vsync(struct vout_fbdev *fbdev);
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void *vout_fbdev_resize(struct vout_fbdev *fbdev, int w, int h, int bpp,
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int left_border, int right_border, int top_border, int bottom_border,
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int buffer_cnt, int first_write_to_front);
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void vout_fbdev_clear(struct vout_fbdev *fbdev);
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void vout_fbdev_clear_lines(struct vout_fbdev *fbdev, int y, int count);
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int vout_fbdev_get_fd(struct vout_fbdev *fbdev);
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int vout_fbdev_save(struct vout_fbdev *fbdev);
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int vout_fbdev_restore(struct vout_fbdev *fbdev);
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void vout_fbdev_finish(struct vout_fbdev *fbdev);
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