mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
some work on PSP CLUT
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@277 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
70357ce525
commit
9112b6ce9f
9 changed files with 312 additions and 111 deletions
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@ -225,7 +225,6 @@ void menu_init(void)
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int tmp = parse_hex_color(buff+16);
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if (tmp >= 0) menu_sel_color = tmp;
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else lprintf("skin.txt: parse error for selection_color\n");
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lprintf("sel color: %04x\n", menu_sel_color);
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}
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else
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lprintf("skin.txt: parse error: %s\n", buff);
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@ -4,6 +4,8 @@
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#include <pspthreadman.h>
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#include <pspdisplay.h>
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#include <psputils.h>
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#include <pspgu.h>
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#include "psp.h"
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#include "menu.h"
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@ -18,15 +20,8 @@
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#define OSD_FPS_X 260
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#endif
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// vram usage map:
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// 000000-044000 fb0
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// 044000-088000 fb1
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// 088000-0ae000 texture0
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// 0ae000-0d4000 texture1
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char romFileName[PATH_MAX];
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static unsigned char picoD2FB[(8+320)*(8+240+8)];
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unsigned char *PicoDraw2FB = picoD2FB; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
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unsigned char *PicoDraw2FB = (unsigned char *)VRAM_CACHED_STUFF + 8; // +8 to be able to skip border with 1 quadword..
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int engineState;
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static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos
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@ -139,14 +134,117 @@ void emu_setDefaultConfig(void)
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}
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static unsigned short __attribute__((aligned(16))) localPal[0x100];
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struct Vertex
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{
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short u,v;
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short x,y,z;
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};
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static void EmuScanPrepare(void)
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{
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HighCol = VRAM_STUFF;
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#if 0
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
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sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
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sceGuFinish();
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#endif
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}
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static int EmuScan16(unsigned int num, void *sdata)
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{
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if (!(Pico.video.reg[1]&8)) num += 8;
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DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
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// struct Vertex* vertices;
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if (!(Pico.video.reg[1]&8)) num += 8;
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//DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
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HighCol = (unsigned char *)psp_screen + num*512;
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#if 0
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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if (Pico.m.dirtyPal) {
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int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
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Pico.m.dirtyPal = 0;
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for (i = 0x3f/2; i >= 0; i--)
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dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
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sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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}
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// setup CLUT texture
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// sceGuClutMode(GU_PSM_5650,0,0xff,0);
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// sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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// sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
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// sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
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// sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
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// sceGuTexFilter(GU_LINEAR,GU_LINEAR);
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// sceGuTexScale(1.0f,1.0f);
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// sceGuTexOffset(0.0f,0.0f);
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// sceGuAmbientColor(0xffffffff);
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// render sprite
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// sceGuColor(0xffffffff);
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vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vertices[0].u = 0; vertices[0].v = 0;
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vertices[0].x = 0; vertices[0].y = num; vertices[0].z = 0;
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vertices[1].u = 320; vertices[1].v = 512;
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vertices[1].x = 320; vertices[1].y = num+1; vertices[1].z = 0;
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//sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
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sceGuFinish();
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#endif
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return 0;
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}
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static void draw2_clut(void)
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{
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struct Vertex* vertices;
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int x;
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sceKernelDcacheWritebackAll(); // for PicoDraw2FB
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
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sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
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if (Pico.m.dirtyPal) {
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int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
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Pico.m.dirtyPal = 0;
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for (i = 0x3f/2; i >= 0; i--)
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dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
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sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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}
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#define SLICE_WIDTH 32
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for (x = 0; x < 320; x += SLICE_WIDTH)
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{
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// render sprite
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vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vertices[0].u = vertices[0].x = x;
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vertices[0].v = vertices[0].y = 0;
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vertices[0].z = 0;
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vertices[1].u = vertices[1].x = x + SLICE_WIDTH;
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vertices[1].v = vertices[1].y = 224;
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vertices[1].z = 0;
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
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}
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sceGuFinish();
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}
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static int EmuScan8(unsigned int num, void *sdata)
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{
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// draw like the fast renderer
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@ -187,26 +285,36 @@ static void cd_leds(void)
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}
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static short localPal[0x100];
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static void blit(const char *fps, const char *notice)
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{
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int emu_opt = currentConfig.EmuOpt;
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#if 0
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if (PicoOpt&0x10)
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{
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int lines_flags = 224;
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#if 1
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draw2_clut();
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#else
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extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
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int i; // , lines_flags = 224;
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unsigned short *pd = psp_screen;
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unsigned char *ps = PicoDraw2FB+328*8+8;
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// 8bit fast renderer
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if (Pico.m.dirtyPal) {
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int *dpal = (void *)localPal;
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int *spal = (int *)Pico.cram;
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Pico.m.dirtyPal = 0;
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vidConvCpyRGB565(localPal, Pico.cram, 0x40);
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for (i = 0x3f/2; i >= 0; i--)
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dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
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}
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if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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if (currentConfig.EmuOpt&0x4000)
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lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
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vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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// if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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// if (currentConfig.EmuOpt&0x4000)
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// lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
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//vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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for (i = 224; i > 0; i--, pd+=512, ps+=328)
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amips_clut(pd, ps, localPal, 320);
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#endif
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}
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#if 0
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else if (!(emu_opt&0x80))
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{
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int lines_flags;
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@ -245,6 +353,7 @@ static void blit(const char *fps, const char *notice)
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if ((emu_opt & 0x400) && (PicoMCD & 1))
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cd_leds();
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sceGuSync(0,0);
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psp_video_flip(0);
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}
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@ -264,10 +373,30 @@ static void clearArea(int full)
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static void vidResetMode(void)
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{
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// setup GU
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuClutMode(GU_PSM_5650,0,0xff,0);
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//sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
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sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
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sceGuTexFilter(GU_LINEAR,GU_LINEAR);
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sceGuTexScale(1.0f,1.0f);
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sceGuTexOffset(0.0f,0.0f);
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sceGuAmbientColor(0xffffffff);
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sceGuColor(0xffffffff);
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if (PicoOpt&0x10) {
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sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 8*512+16);
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} else if (currentConfig.EmuOpt&0x80) {
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PicoDrawSetColorFormat(1);
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PicoDrawSetColorFormat(/*1*/-1);
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PicoScan = EmuScan16;
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sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
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} else {
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PicoDrawSetColorFormat(-1);
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PicoScan = EmuScan8;
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@ -281,16 +410,19 @@ static void vidResetMode(void)
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}
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Pico.m.dirtyPal = 1;
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sceGuFinish();
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sceGuSync(0,0);
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clearArea(1);
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}
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/*
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static void updateSound(int len)
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{
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if (PicoOpt&8) len<<=1;
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// TODO..
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}
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*/
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static void SkipFrame(void)
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{
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@ -310,7 +442,7 @@ void emu_forcedFrame(void)
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PicoDrawSetColorFormat(1);
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PicoScan = EmuScan16;
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PicoScan((unsigned) -1, NULL);
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EmuScanPrepare();
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Pico.m.dirtyPal = 1;
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PicoFrameDrawOnly();
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@ -662,7 +794,7 @@ void emu_Loop(void)
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updateKeys();
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if (!(PicoOpt&0x10))
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PicoScan((unsigned) -1, NULL);
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EmuScanPrepare();
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PicoFrame();
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@ -39,8 +39,6 @@ static const char * const pspKeyNames[] = {
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pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn
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};
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unsigned int __attribute__((aligned(16))) guCmdList[1024]; // TODO: adjust, mv
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static unsigned char bg_buffer[480*272*2] __attribute__((aligned(16))); // TODO: move to vram?
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#define menu_screen psp_screen
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@ -92,10 +90,11 @@ static void menu_draw_begin(void)
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// for (i = 272; i >= 0; i--, dst += 512, src += 480)
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// memcpy32((int *)dst, (int *)src, 480*2/4);
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuCopyImage(GU_PSM_5650, 0, 0, 480, 272, 480, bg_buffer, 0, 0, 512, menu_screen);
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sceGuFinish();
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sceGuSync(0, GU_SYNC_FINISH);
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sceGuSync(0,0);
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}
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@ -7,11 +7,12 @@
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// draw.c
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#define USE_BGR555 1
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#define OVERRIDE_HIGHCOL 0
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#define OVERRIDE_HIGHCOL 1
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// draw2.c
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#define START_ROW 0 // which row of tiles to start rendering at?
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#define END_ROW 28 // ..end
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#define DRAW2_OVERRIDE_LINE_WIDTH 512
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// pico.c
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#define CAN_HANDLE_240_LINES 1
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@ -13,7 +13,9 @@
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PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
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void *psp_screen = PSP_VRAM_BASE0;
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unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
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void *psp_screen = VRAM_FB0;
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static int current_screen = 0; /* front bufer */
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static SceUID logfd = -1;
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@ -54,13 +56,49 @@ void psp_init(void)
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/* video */
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sceDisplaySetMode(0, 480, 272);
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sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 1;
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psp_screen = PSP_VRAM_BASE0;
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psp_screen = VRAM_FB0;
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/* gu */
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sceGuInit();
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
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sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
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sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
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sceGuViewport(2048, 2048, 480, 272);
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sceGuDepthRange(0xc350, 0x2710);
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sceGuScissor(0, 0, 480, 272);
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sceGuEnable(GU_SCISSOR_TEST);
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// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
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// sceGuEnable(GU_ALPHA_TEST);
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// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
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// sceGuEnable(GU_DEPTH_TEST);
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sceGuDepthMask(0xffff);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFrontFace(GU_CW);
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// sceGuShadeModel(GU_SMOOTH);
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// sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_TEXTURE_2D);
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// sceGuEnable(GU_CLIP_PLANES);
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sceGuTexMode(GU_PSM_5650, 0, 0, 0);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
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sceGuTexFilter(GU_NEAREST, GU_NEAREST);
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// sceGuAmbientColor(0xffffffff);
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// sceGuEnable(GU_BLEND);
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// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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/* input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(0);
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@ -80,17 +118,17 @@ void psp_video_flip(int wait_vsync)
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
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wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen ^= 1;
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psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
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psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
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}
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void *psp_video_get_active_fb(void)
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{
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return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
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return current_screen ? VRAM_FB1 : VRAM_FB0;
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}
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void psp_video_switch_to_single(void)
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{
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psp_screen = PSP_VRAM_BASE0;
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psp_screen = VRAM_FB0;
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 0;
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}
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@ -5,8 +5,25 @@ void psp_finish(void);
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void psp_msleep(int ms);
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#define PSP_VRAM_BASE0 ((void *) 0x44000000)
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#define PSP_VRAM_BASE1 ((void *) 0x44044000)
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// vram usage map:
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// 000000-044000 fb0
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// 044000-088000 fb1
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// 088000-0cc000 depth (?)
|
||||
// 0cc000-0??000 stuff
|
||||
|
||||
#define VRAMOFFS_FB0 ((void *) 0x00000000)
|
||||
#define VRAMOFFS_FB1 ((void *) 0x00044000)
|
||||
#define VRAMOFFS_DEPTH ((void *) 0x00088000)
|
||||
|
||||
#define VRAM_FB0 ((void *) 0x44000000)
|
||||
#define VRAM_FB1 ((void *) 0x44044000)
|
||||
#define VRAM_STUFF ((void *) 0x440cc000)
|
||||
|
||||
#define VRAM_CACHED_STUFF ((void *) 0x040cc000)
|
||||
|
||||
#define GU_CMDLIST_SIZE (16*1024) // TODO: adjust
|
||||
|
||||
extern unsigned int guCmdList[GU_CMDLIST_SIZE];
|
||||
|
||||
void *psp_video_get_active_fb(void);
|
||||
void psp_video_switch_to_single(void);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue