some work on PSP CLUT

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@277 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-10-21 18:41:52 +00:00
parent 70357ce525
commit 9112b6ce9f
9 changed files with 312 additions and 111 deletions

View file

@ -225,7 +225,6 @@ void menu_init(void)
int tmp = parse_hex_color(buff+16);
if (tmp >= 0) menu_sel_color = tmp;
else lprintf("skin.txt: parse error for selection_color\n");
lprintf("sel color: %04x\n", menu_sel_color);
}
else
lprintf("skin.txt: parse error: %s\n", buff);

View file

@ -4,6 +4,8 @@
#include <pspthreadman.h>
#include <pspdisplay.h>
#include <psputils.h>
#include <pspgu.h>
#include "psp.h"
#include "menu.h"
@ -18,15 +20,8 @@
#define OSD_FPS_X 260
#endif
// vram usage map:
// 000000-044000 fb0
// 044000-088000 fb1
// 088000-0ae000 texture0
// 0ae000-0d4000 texture1
char romFileName[PATH_MAX];
static unsigned char picoD2FB[(8+320)*(8+240+8)];
unsigned char *PicoDraw2FB = picoD2FB; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
unsigned char *PicoDraw2FB = (unsigned char *)VRAM_CACHED_STUFF + 8; // +8 to be able to skip border with 1 quadword..
int engineState;
static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos
@ -139,14 +134,117 @@ void emu_setDefaultConfig(void)
}
static unsigned short __attribute__((aligned(16))) localPal[0x100];
struct Vertex
{
short u,v;
short x,y,z;
};
static void EmuScanPrepare(void)
{
HighCol = VRAM_STUFF;
#if 0
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
sceGuFinish();
#endif
}
static int EmuScan16(unsigned int num, void *sdata)
{
if (!(Pico.video.reg[1]&8)) num += 8;
DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
// struct Vertex* vertices;
if (!(Pico.video.reg[1]&8)) num += 8;
//DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
HighCol = (unsigned char *)psp_screen + num*512;
#if 0
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
if (Pico.m.dirtyPal) {
int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
Pico.m.dirtyPal = 0;
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
}
// setup CLUT texture
// sceGuClutMode(GU_PSM_5650,0,0xff,0);
// sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
// sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
// sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
// sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
// sceGuTexFilter(GU_LINEAR,GU_LINEAR);
// sceGuTexScale(1.0f,1.0f);
// sceGuTexOffset(0.0f,0.0f);
// sceGuAmbientColor(0xffffffff);
// render sprite
// sceGuColor(0xffffffff);
vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = 0; vertices[0].v = 0;
vertices[0].x = 0; vertices[0].y = num; vertices[0].z = 0;
vertices[1].u = 320; vertices[1].v = 512;
vertices[1].x = 320; vertices[1].y = num+1; vertices[1].z = 0;
//sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
sceGuFinish();
#endif
return 0;
}
static void draw2_clut(void)
{
struct Vertex* vertices;
int x;
sceKernelDcacheWritebackAll(); // for PicoDraw2FB
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
if (Pico.m.dirtyPal) {
int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
Pico.m.dirtyPal = 0;
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
}
#define SLICE_WIDTH 32
for (x = 0; x < 320; x += SLICE_WIDTH)
{
// render sprite
vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = vertices[0].x = x;
vertices[0].v = vertices[0].y = 0;
vertices[0].z = 0;
vertices[1].u = vertices[1].x = x + SLICE_WIDTH;
vertices[1].v = vertices[1].y = 224;
vertices[1].z = 0;
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
}
sceGuFinish();
}
static int EmuScan8(unsigned int num, void *sdata)
{
// draw like the fast renderer
@ -187,26 +285,36 @@ static void cd_leds(void)
}
static short localPal[0x100];
static void blit(const char *fps, const char *notice)
{
int emu_opt = currentConfig.EmuOpt;
#if 0
if (PicoOpt&0x10)
{
int lines_flags = 224;
#if 1
draw2_clut();
#else
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
int i; // , lines_flags = 224;
unsigned short *pd = psp_screen;
unsigned char *ps = PicoDraw2FB+328*8+8;
// 8bit fast renderer
if (Pico.m.dirtyPal) {
int *dpal = (void *)localPal;
int *spal = (int *)Pico.cram;
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
}
if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
if (currentConfig.EmuOpt&0x4000)
lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
// if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
// if (currentConfig.EmuOpt&0x4000)
// lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
//vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
for (i = 224; i > 0; i--, pd+=512, ps+=328)
amips_clut(pd, ps, localPal, 320);
#endif
}
#if 0
else if (!(emu_opt&0x80))
{
int lines_flags;
@ -245,6 +353,7 @@ static void blit(const char *fps, const char *notice)
if ((emu_opt & 0x400) && (PicoMCD & 1))
cd_leds();
sceGuSync(0,0);
psp_video_flip(0);
}
@ -264,10 +373,30 @@ static void clearArea(int full)
static void vidResetMode(void)
{
// setup GU
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
sceGuClutMode(GU_PSM_5650,0,0xff,0);
//sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
sceGuAmbientColor(0xffffffff);
sceGuColor(0xffffffff);
if (PicoOpt&0x10) {
sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 8*512+16);
} else if (currentConfig.EmuOpt&0x80) {
PicoDrawSetColorFormat(1);
PicoDrawSetColorFormat(/*1*/-1);
PicoScan = EmuScan16;
sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
} else {
PicoDrawSetColorFormat(-1);
PicoScan = EmuScan8;
@ -281,16 +410,19 @@ static void vidResetMode(void)
}
Pico.m.dirtyPal = 1;
sceGuFinish();
sceGuSync(0,0);
clearArea(1);
}
/*
static void updateSound(int len)
{
if (PicoOpt&8) len<<=1;
// TODO..
}
*/
static void SkipFrame(void)
{
@ -310,7 +442,7 @@ void emu_forcedFrame(void)
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
PicoScan((unsigned) -1, NULL);
EmuScanPrepare();
Pico.m.dirtyPal = 1;
PicoFrameDrawOnly();
@ -662,7 +794,7 @@ void emu_Loop(void)
updateKeys();
if (!(PicoOpt&0x10))
PicoScan((unsigned) -1, NULL);
EmuScanPrepare();
PicoFrame();

View file

@ -39,8 +39,6 @@ static const char * const pspKeyNames[] = {
pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn
};
unsigned int __attribute__((aligned(16))) guCmdList[1024]; // TODO: adjust, mv
static unsigned char bg_buffer[480*272*2] __attribute__((aligned(16))); // TODO: move to vram?
#define menu_screen psp_screen
@ -92,10 +90,11 @@ static void menu_draw_begin(void)
// for (i = 272; i >= 0; i--, dst += 512, src += 480)
// memcpy32((int *)dst, (int *)src, 480*2/4);
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
sceGuCopyImage(GU_PSM_5650, 0, 0, 480, 272, 480, bg_buffer, 0, 0, 512, menu_screen);
sceGuFinish();
sceGuSync(0, GU_SYNC_FINISH);
sceGuSync(0,0);
}

View file

@ -7,11 +7,12 @@
// draw.c
#define USE_BGR555 1
#define OVERRIDE_HIGHCOL 0
#define OVERRIDE_HIGHCOL 1
// draw2.c
#define START_ROW 0 // which row of tiles to start rendering at?
#define END_ROW 28 // ..end
#define DRAW2_OVERRIDE_LINE_WIDTH 512
// pico.c
#define CAN_HANDLE_240_LINES 1

View file

@ -13,7 +13,9 @@
PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
void *psp_screen = PSP_VRAM_BASE0;
unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
void *psp_screen = VRAM_FB0;
static int current_screen = 0; /* front bufer */
static SceUID logfd = -1;
@ -54,13 +56,49 @@ void psp_init(void)
/* video */
sceDisplaySetMode(0, 480, 272);
sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
psp_screen = PSP_VRAM_BASE0;
psp_screen = VRAM_FB0;
/* gu */
sceGuInit();
sceGuStart(GU_DIRECT, guCmdList);
sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
sceGuViewport(2048, 2048, 480, 272);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
// sceGuEnable(GU_ALPHA_TEST);
// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
// sceGuEnable(GU_DEPTH_TEST);
sceGuDepthMask(0xffff);
sceGuDisable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
// sceGuShadeModel(GU_SMOOTH);
// sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
// sceGuEnable(GU_CLIP_PLANES);
sceGuTexMode(GU_PSM_5650, 0, 0, 0);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
// sceGuAmbientColor(0xffffffff);
// sceGuEnable(GU_BLEND);
// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
@ -80,17 +118,17 @@ void psp_video_flip(int wait_vsync)
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
}
void *psp_video_get_active_fb(void)
{
return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
psp_screen = PSP_VRAM_BASE0;
psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}

View file

@ -5,8 +5,25 @@ void psp_finish(void);
void psp_msleep(int ms);
#define PSP_VRAM_BASE0 ((void *) 0x44000000)
#define PSP_VRAM_BASE1 ((void *) 0x44044000)
// vram usage map:
// 000000-044000 fb0
// 044000-088000 fb1
// 088000-0cc000 depth (?)
// 0cc000-0??000 stuff
#define VRAMOFFS_FB0 ((void *) 0x00000000)
#define VRAMOFFS_FB1 ((void *) 0x00044000)
#define VRAMOFFS_DEPTH ((void *) 0x00088000)
#define VRAM_FB0 ((void *) 0x44000000)
#define VRAM_FB1 ((void *) 0x44044000)
#define VRAM_STUFF ((void *) 0x440cc000)
#define VRAM_CACHED_STUFF ((void *) 0x040cc000)
#define GU_CMDLIST_SIZE (16*1024) // TODO: adjust
extern unsigned int guCmdList[GU_CMDLIST_SIZE];
void *psp_video_get_active_fb(void);
void psp_video_switch_to_single(void);