platform sdl, fix screen clearing if line pitch isn't width

This commit is contained in:
kub 2022-09-28 18:46:32 +00:00
parent 6370b1d401
commit a1ef15a783

View file

@ -191,7 +191,7 @@ void plat_video_flip(void)
g_screen_ptr = plat_sdl_screen->pixels;
plat_video_set_buffer(g_screen_ptr);
if (clear_buf_cnt) {
memset(g_screen_ptr, 0, plat_sdl_screen->w*plat_sdl_screen->h * 2);
memset(g_screen_ptr, 0, plat_sdl_screen->pitch*plat_sdl_screen->h);
clear_buf_cnt--;
}
}
@ -225,7 +225,7 @@ void plat_video_clear_buffers(void)
if (plat_sdl_overlay || plat_sdl_gl_active)
memset(shadow_fb, 0, g_menuscreen_w * g_menuscreen_h * 2);
else {
memset(g_screen_ptr, 0, plat_sdl_screen->w*plat_sdl_screen->h * 2);
memset(g_screen_ptr, 0, plat_sdl_screen->pitch*plat_sdl_screen->h);
clear_buf_cnt = 3; // do it thrice in case of triple buffering
}
}