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1.40a fixes
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@402 be3aeb3a-fb24-0410-a615-afba39da0efa
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@ -25,6 +25,9 @@ from Dave's (fdave, finalburn) PicoDrive 0.30 for Pocket PC. The Sega/Mega CD
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code is roughly based on Stephane Dallongeville's Gens.
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#endif
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PicoDrive is the first emulator ever to properly emulate Virtua Racing and
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it's SVP chip.
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How to make it run
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------------------
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@ -138,8 +141,6 @@ Other important stuff
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* Some Sega/Mega CD games don't use Z80 for anything, but they leave it active,
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so disabling Z80 manually (in advanced options) improves performance.
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#ifdef GP2X
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* Sega/Mega CD: if FMV game performance is poor, try adjusting
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"ReadAhead buffer" to something like 2048K.
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* When you use both GP2X CPUs, keep in mind that you can't overclock as high as
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when using ARM920 only. For example my GP2X when run singlecore can reach
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280MHz, but with both cores it's about 250MHz. When overclocked too much,
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@ -518,6 +519,8 @@ z80 @ 3.6MHz: yes, DrZ80 core
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VDP: yes, except some quirks not used by games
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YM2612 FM: yes, optimized MAME core
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SN76489 PSG: yes, MAME core
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SVP chip: yes! This is first emu to ever do this.
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Some in-cart mappers are supported too.
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Sega/Mega CD:
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#ifdef PSP
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@ -536,7 +539,7 @@ Problems / limitations
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* 32x is not emulated.
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#ifdef PSP
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* SVP is not emulated.
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* SVP emulation is terribly slow.
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#endif
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* Various VDP quirks (window bug, scroll size 2, etc.) are not emulated,
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as very few games use this (if any at all).
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@ -633,6 +636,10 @@ Additional thanks
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Changelog
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---------
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1.40a
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* Fixed a binding problem with up and down keys.
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* Default game config no longer overrides global user config.
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1.40
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+ Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing,
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wrote ARM recompiler and some HLE code for VR. Credits to Exophase and
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