draw.c, DrawLayer(): impl. proper linescroll, fixes issue #56

This commit is contained in:
dinkc64 2020-03-13 19:26:09 -04:00
parent d0eab7dae8
commit ce32676eb8

View file

@ -411,6 +411,7 @@ static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,
{
struct PicoVideo *pvid=&Pico.video;
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
const unsigned char h_masks[4] = { 0x00, 0x07, 0xf8, 0xff };
struct TileStrip ts;
int width, height, ymask;
int vscroll, htab;
@ -437,8 +438,7 @@ static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
htab=pvid->reg[13]<<9; // Horizontal scroll table address
if ( pvid->reg[11]&2) htab+=est->DrawScanline<<1; // Offset by line
if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
htab+=(est->DrawScanline&h_masks[pvid->reg[11]&3])<<1; // Point to line (masked)
htab+=plane_sh&1; // A or B
// Get horizontal scroll value, will be masked later