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https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
ps2, kludge for handling audsrv shortcomings
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dedf7fa7d5
commit
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1 changed files with 74 additions and 29 deletions
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@ -79,9 +79,10 @@ static uint8_t vsync; /* 0 (Disabled), 1 (Enabled), 2 (Dynamic) */
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/* sound stuff */
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#define SOUND_BLOCK_COUNT 6
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#define SOUND_BUFFER_SIZE (2*54000/50*SOUND_BLOCK_COUNT) // max.rate/min.frames
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#define SOUND_BUFFER_CHUNK (2*54000/50) // max.rate/min.frames, stereo
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static short __attribute__((aligned(4))) sndBuffer[SOUND_BUFFER_SIZE];
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static short __attribute__((aligned(4))) sndBuffer[SOUND_BUFFER_CHUNK*SOUND_BLOCK_COUNT];
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static short __attribute__((aligned(4))) nulBuffer[SOUND_BUFFER_CHUNK];
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static short *snd_playptr = NULL, *sndBuffer_endptr = NULL;
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static int samples_made = 0, samples_done = 0, samples_block = 0;
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static int sound_thread_exit = 0;
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@ -91,6 +92,23 @@ extern void *_gp;
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static int mp3_init(void) { return 0; }
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/* audsrv in ps2sdk has shortcomings:
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* - it has a bug which prevents it from discerning "ringbuffer empty" from
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* "ringbuffer full", which leads to audio not stopped if all queued samples
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* have been played. Hence, it repeats the complete ringbuffer over and again.
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* - on audsrv_set_format the ringbuffer is preset to be about 40% filled,
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* regardless of the data in the buffer at that moment. Old data is played out
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* if audio play is started.
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* - stopping audio play is keeping any remaining samples in the buffer, which
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* are played first after the next audio play. There's no method to clear the
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* ringbuffer.
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*
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* To cope with this, audio samples are always pushed to audsrv to prevent the
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* ringbuffer from emptying, even in the menu. This also avoids stopping audio.
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* Since silence is played in the menu, the behaviour of set_format when leaving
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* the menu is covered since the buffer is filled with silence at that time.
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*/
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static void writeSound(int len)
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{
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int ret, l;
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@ -106,45 +124,72 @@ static void writeSound(int len)
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}
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if (sndBuffer_endptr < PicoIn.sndOut)
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sndBuffer_endptr = PicoIn.sndOut;
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samples_made += len / 2;
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// signal the snd thread
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samples_made += len / 2;
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// lprintf("signal, %i/%i\n", samples_done, samples_made);
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ret = SignalSema(sound_sem);
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if (ret < 0) lprintf("snd signal ret %08x\n", ret);
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// ret = SignalSema(sound_sem);
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// if (ret < 0) lprintf("snd signal ret %08x\n", ret);
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}
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static int sound_thread(void *argp)
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{
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lprintf("sthr: start\n");
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while (!sound_thread_exit)
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{
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int ret = 0;
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if (samples_made - samples_done < samples_block) {
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// wait for data (use at least 2 blocks)
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// lprintf("sthr: wait... (%i)\n", samples_made - samples_done);
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while (samples_made - samples_done < samples_block*2 && !sound_thread_exit)
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ret = WaitSema(sound_sem);
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if (ret < 0) lprintf("sthr: WaitSema: %i\n", ret);
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continue;
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// curb the sample queue to prevent it from filling
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while (samples_made - samples_done > 4*samples_block) {
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short *sndOut = PicoIn.sndOut, *sndEnd = sndBuffer_endptr;
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int buflen = sndEnd - snd_playptr;
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if (sndOut > snd_playptr)
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buflen = sndOut - snd_playptr;
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if (buflen > samples_made - samples_done - 4*samples_block)
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buflen = samples_made - samples_done - 4*samples_block;
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samples_done += buflen;
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snd_playptr += buflen;
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if (snd_playptr >= sndBuffer_endptr)
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snd_playptr -= sndBuffer_endptr - sndBuffer;
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}
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// lprintf("sthr: got data: %i\n", samples_made - samples_done);
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short *sndOut = PicoIn.sndOut, *sndEnd = sndBuffer_endptr;
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int buflen = sndEnd - snd_playptr;
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if (sndOut >= snd_playptr)
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buflen = sndOut - snd_playptr;
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if (buflen > samples_block)
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buflen = samples_block;
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ret = audsrv_play_audio((char *)snd_playptr, buflen*2);
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if (ret != buflen*2 && ret >= 0) lprintf("sthr: play ret: %i, buflen: %i\n", ret, buflen*2);
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if (ret < 0) lprintf("sthr: play: ret %08x; pos %i/%i\n", ret, samples_done, samples_made);
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samples_done += buflen;
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snd_playptr += buflen;
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// queue samples to audsrv, minimum 2 frames
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// if there aren't enough samlpes, queue silence
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int queued = audsrv_queued()/2;
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while (queued < 2*samples_block) {
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short *sndOut = PicoIn.sndOut, *sndEnd = sndBuffer_endptr;
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if (snd_playptr >= sndBuffer_endptr)
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snd_playptr = sndBuffer;
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// compute sample chunk size
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int buflen = sndEnd - snd_playptr;
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if (sndOut > snd_playptr)
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buflen = sndOut - snd_playptr;
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if (buflen > samples_made - samples_done)
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buflen = samples_made - samples_done;
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if (buflen > 4*samples_block - queued)
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buflen = 4*samples_block - queued;
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// play audio
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if (buflen > 0) {
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ret = audsrv_play_audio((char *)snd_playptr, buflen*2);
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samples_done += buflen;
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snd_playptr += buflen;
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if (snd_playptr >= sndBuffer_endptr)
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snd_playptr -= sndBuffer_endptr - sndBuffer;
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} else {
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buflen = 3*samples_block - queued;
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ret = audsrv_play_audio((char *)nulBuffer, buflen*2);
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}
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if (ret != buflen*2 && ret >= 0) lprintf("sthr: play ret: %i, buflen: %i\n", ret, buflen*2);
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if (ret < 0) lprintf("sthr: play: ret %08x; pos %i/%i\n", ret, samples_done, samples_made);
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queued = audsrv_queued()/2;
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}
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ret = WaitSema(sound_sem);
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if (ret < 0) lprintf("sthr: WaitSema failed (%d)\n", ret);
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}
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lprintf("sthr: exit\n");
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@ -235,14 +280,13 @@ void pemu_sound_start(void) {
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PicoOpt_old = PicoIn.opt;
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pal_old = Pico.m.pal;
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}
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ret = audsrv_play_audio((char *)snd_playptr, 4);
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audsrv_play_audio((char *)snd_playptr, 2*2);
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}
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void pemu_sound_stop(void)
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{
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samples_made = samples_done = 0;
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plat_sleep_ms(200);
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audsrv_stop_audio();
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}
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static void sound_deinit(void)
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@ -259,6 +303,7 @@ static void sound_deinit(void)
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static int vsync_handler(void)
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{
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iSignalSema(vsync_sema_id);
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iSignalSema(sound_sem);
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ExitHandler();
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return 0;
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