kub
|
33cb1ab015
|
more rendering fixes and optimisations
|
2020-10-10 09:38:59 +02:00 |
|
kub
|
71a2e205ea
|
vdp rendering, cleanup and optimisation
|
2020-10-04 23:10:10 +02:00 |
|
kub
|
47677a2ab1
|
vdp rendering, fixes and optimisations
|
2020-09-30 19:32:16 +02:00 |
|
kub
|
47548249a0
|
vdp rendering, fix window with mixed prio tiles
|
2020-09-25 21:19:29 +02:00 |
|
kub
|
6bfa97ff78
|
vdp rendering, fix highlight op on shadow
|
2020-09-18 00:29:14 +02:00 |
|
kub
|
b718aa2d93
|
add copyright stuff to substantially changed files
|
2020-05-16 21:16:27 +02:00 |
|
kub
|
b061bc166c
|
vdp rendering, sprite caching optimization
|
2020-04-07 20:47:38 +02:00 |
|
kub
|
61114cd8b4
|
vdp rendering fixes
|
2020-03-27 19:26:00 +01:00 |
|
kub
|
6dd553c7a8
|
vdp rendering fixes (debug register, vscroll) for overdrive 2
|
2020-03-19 22:51:04 +01:00 |
|
kub
|
d38906f5ac
|
arm asm sprite rendering: add line accidently deleted in ea431e9
|
2020-03-02 23:48:55 +01:00 |
|
kub
|
ea431e9ebb
|
vdp sprite rendering fixes
|
2020-03-01 18:50:55 +01:00 |
|
kub
|
93f41f8e16
|
more ARM asm sprite rendering bugfixes
|
2020-02-29 23:47:14 +01:00 |
|
kub
|
672b29e658
|
bugfix for ARM asm sprite rendering
|
2020-02-26 20:31:40 +01:00 |
|
kub
|
29d99d6bb8
|
vdp rendering fixes
|
2020-02-16 13:59:58 +01:00 |
|
kub
|
5f0d224e18
|
sprite rendering improvements for masking and limit edge cases
|
2020-01-26 20:40:07 +01:00 |
|
kub
|
d40a5af495
|
various small improvements and fixes
|
2019-07-30 16:34:40 +02:00 |
|
kub
|
b1a047c926
|
reworked palette and buffer handling due to some 32X bugs
|
2019-07-30 16:34:40 +02:00 |
|
notaz
|
cf07a88d6e
|
fix cell scroll drawing
|
2017-10-14 00:53:08 +03:00 |
|
notaz
|
88fd63ad10
|
split memories away from Pico
saves ~3k of code on ARM because Pico no longer crosses ldr limit
|
2017-10-14 00:53:08 +03:00 |
|
notaz
|
e0bcb7a90d
|
some support for vdp debug reg
|
2017-10-03 00:41:13 +03:00 |
|
notaz
|
eced019098
|
scroll size improvement
|
2017-10-03 00:41:13 +03:00 |
|
notaz
|
6d8782a1f9
|
don't miss the sprite check
DrawAllSprites depends on HighLnSpr, so prepare in DrawAllSprites was a
bad idea as lots of things may have changed
|
2017-10-03 00:40:37 +03:00 |
|
notaz
|
98a2714234
|
eliminate texrels, part 3
|
2017-08-06 22:25:26 +03:00 |
|
notaz
|
99bdfd31b8
|
eliminate texrels (wip2)
|
2017-08-06 19:23:20 +03:00 |
|
notaz
|
ea38612fad
|
eliminate texrels (wip)
|
2017-08-06 18:18:29 +03:00 |
|
notaz
|
bc38f4d24f
|
remove some dead code
|
2017-08-06 02:22:12 +03:00 |
|
notaz
|
f62850ba3a
|
get rid of port_config.s
|
2013-06-26 03:07:08 +03:00 |
|