mirror of
https://github.com/RaySollium99/picodrive.git
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55 lines
4.6 KiB
Markdown
55 lines
4.6 KiB
Markdown
# Sonic's UGC for PSP
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A fork of PicoDrive for PSP, skinned to look like Sonic's Ultimate Genesis Collection
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### Why?
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In 2019 (when i originally had this idea) i had just gotten a PSP, and in 2016-2020 i had a copy of Sonic's UGC on the Xbox 360, i knew that the PSP was very much powerful enough to run the same library of games, and this was on the back of my head until August of 2024, when i finally gained enough skill to make this into a reality.
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**Fun Fact** - I did make a **terrible** version of this idea in 2019 with my limited brain, which i still have archived today, (i stretched the SUGC logo to fit on the PBP, changed the background which made the game list almost unreadable, and a few other horrible hacks), but, it didn't involve any source code. This time i'm doing it for real, redesigning the UI and open sourcing all of it
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### Downloads
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Soon!
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### To-do List
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| Done | Feature | Progress |
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| ------- | --------------------- | -------- |
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| ✅ (M2) | Title Screen | 100% |
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| ✅ (M2) | Backgrounds | 100% |
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| ✅ (M2) | SRAM in SAVEDATA | 100% |
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| ✅ (M1) | ISO Support | 100% |
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| ✅ (M1) | Game List | 100% |
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| ✳️ (M3) | Bunken Tech Fontmap | 100% |
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| ✳️ (M3) | Background Theme | 35% |
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| ❌ (M4) | ROM Selector UI | 0% |
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| ❌ (M5) | ROM Boxart UI | 0% |
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| ❌ (M6) | Rating System | 0% |
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| ❓ (V1) | Customizer Tool | 0% |
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### Q&A
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**Q: Will you make this for the European version of Sonic's UGC (Sega Mega Drive Ultimate Collection // SEGA MDUC)?**
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A: Originally i wasn't going to, but after making a separate branch to do it, i'm definitely going to release it. Up-to-date Development builds will ALWAYS be based on SUGC though.
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**Q: Will you make a PS2 Port? It looks really similar to the PSP version!**
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A: Never. I haven't owned a PS2 since 2013 (when i was a fucking baby) and don't plan to.
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**Q: How can i add more games?**
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A: Download or compile the Memory Stick version, go to or create the "rom" directory and add your games there, the file format doesn't matter
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**Q: How do i compile on Windows?**
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A: Not supported. I haven't used Windows as my daily OS since 2021 and have no plans to go back. Modern Windows is terrible and i have no reason to switch back (the biggest hurdle was Camtasia, which i finally stopped using after 6 years). Just use a Linux VM if you can't make the switch
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**Q: Does this work on PS Vita?**
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A: Yes, just use Adrenaline and you're good, both the ISO and Memory Stick versions should work with no problem.
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**Q: Does this work on PPSSPP?**
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A: Absolutely! I used PPSSPP for testing the dev builds and it works flawlessly, but if you're gonna emulate SEGA Genesis games on an emulator, just use a normal Sega Genesis emulator, this is largely intended for people who own a PSP or PS Vita console.
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**Q: How did you get an uncompressed version of the SUGC Intro and Soundtrack**
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A: I ripped them myself from the Xbox 360 and PS3 version, just extract the files from the ISO and you should be good. ([Intro Video (X360))](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SGC2_ATTRACT.wmv) - [Background Theme (Retro Dreams) (X360)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/retro_dreams.xma) - [Background Video (X360)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/MAIN0001.wmv) - [SUGC Logo (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SUGC_LOGO.PNG) - [SMDUC Logo (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SMDUC_LOGO.PNG) - [SUGC Logo (Ps3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SMDUC_LOGO.PNG) - [XMB BGM (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.AT3) - [XMB BGM (PS3, converted to WAV)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.wav) - [XMB BGM (PS3, converted to MP3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.mp3))
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**Q: How did you figure out this really confusing source code?**
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A: I admit that the PicoDrive source code is *almost* unreadable, and i definitely wouldn't recommend it to a beginner, but even if you are total trash at C code like i am, if you know where to look, it's not that hard, 99% of the changes were in the UI and the PSP-specific code, not on the emulator itself, i'm pretty sure it's possible to port this to Windows/Linux/PS2, but i have no desire in doing it myself, i can provide all of the design files, [my DMs are always open](https://raythefox.pw), message me and i'll be glad to help.
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